Rummy glossary lexicon for rummy games
These are common terms that have evolved in the rummy arena over the years.
- Advertising:
It is bait given to the opponent in the form of a card discard in order to extract a card discard from him. - Angling:
It is also known as side baiting where in you discard a card in order to induce your opponent to discard a card a rank away. - Aces-high:
This is case where in aces are calculated with higher point value .In these games Q-K-A is accepted but not Q-2-3. - Aces-low:
This is case where in aces are calculated with lower point value of 1.In these games Q-2-3 is accepted but not Q-K-A. - Add-on :
A card which is knowingly discarded to an opponent who needs thus to meld it. - Base :
Three or four cards of same rank not of same suit. - Base-count: The sum total of a player’s bonus score as differentiated from the point values of cards melded.
- Blind-discard:
A discard made without giving forethought about the opponent’s movement. - Block:
Perpetually hold back a card which would let the opponent complete the meld. - Borrowing:
Use cards from other player’s melds to form new melds. - Box :
Each entry on the score sheet. - Box-score:
Also called line-score, it the score for winning a deal. - Calling :
Requirement of a card to fill in the combination. - Canasta:
A meld of seven cards of same rank. - Captain:
One player against two or two players against three or three against four. - Combination:
The set of two cards that will be matched set after a suitable third card. - Contract :
The predefined number and type of sets that a person should meld on the first occasion in a specific deal. - Count :
The point value left after omitting the value of total melded cards. - Crack :
To unload a card for the opponent’s meld when it is advantageous to hold back. - Cut:
After the shuffle, the cards are divided into two portions and order is changed by putting the second lot over first lot. - Dead Card:
The card that is no more available. It is either melded or discarded. - Deadwood:
The unmatched cards which can be of no use now. - Deal:
The process of distribution of cards in each new hand. - Dealer:
The person who doles out the cards. - Deck :
The pack of 52 cards without jokers. - Deuce:
Any two cards of same suit. - Discard :
A card which is released by a player at the end of each turn. - Discard Pile :
The lot of discarded lot. - Draw :
Taking a card out from the stockpile or discarded pile. - Exposed Card:
In case of partnership game, illegally showing the face of a card to the respective partner. - Fill:
Draw a card that converts a combination into a matched pair. - Floating:
A situation when player need not discard Or if last card can be melded ,player cannot discard it and he becomes a floater until he finds an unplayable card to discard. - Foot:
The second halve of stock which is divided for smooth handling. - Forcing:
Discarding a card such that the next player is forced to take it up. - Foreign Card:
Using a card of some other deck. - Go Down:
End the play by keeping all cards possessed face up. - Go-Gin:
Lay down a gin hand and go rummy. - Go-Out:
Get rid of last card in hand. - Group:
A set consisting of three or more cards of same rank. - Hand:
The entire rummy deal. - Head:
The first portion of stockpile which is divided into two parts. - House-Rules:
The rules which are different from those official rules. - Initial Meld:
The first meld done by a player or a team. - Kibitz:
To observe a game without participating in it. - Knave:
Any jack card. - Knock:
End the play by placing the remainder cards possessed face up. - Knocking Count:
The maximum dead score count with which a player knocks. - Lay Down:
Meld - Lay Off:
In Lay Off you can add and extend somebody else’s booked meld on meld on the table. For instance in a sequential meld of cards like five, six, seven of hearts you can always add a four heart or eight heart in order to lay off. On the other hand you can also add to a lot of same ranked cards for example you can layoff a heart nine to a lot of spade, diamond, club nines booked on table. - Matched card:
Card that is a part of matched set. - Matched Set:
Three or more cards which is melded pair. - Meld:
A meld is a set of cards generally totaling three or four where in you have cards in sequential order of same suit, for example a two, three, four, five of clubs or it can be a set of cards of the same value or rank ,for example a set sevens of all suits . - Natural Card:
The card that is not wild. - Off Card:
One card that is not matched and not part of combination as well. - Pack:
The discard pile. - Player:
A card which is retained or taken up and could be laid off. - Pluck:
To take up the topmost card off the deck. - Prize Pile:
A discard pile that is frozen. - Rank:
A card’s (ten, king, queen ,ace and jack) value and hierarchy. - Rope:
A sequential arrangement. - Rummy:
A hand with unmatched card. - Run:
A sequential arrangement. - Safe Discard:
The discard that surely cannot be used. - Schneider:
Win a game in which opponent has not scored a single point. - Sequence:
A matched set of cards comprising three or more cards of the consecutive rank or three or more cards of same suit . - Set :
- Shut Out:
Win such a game in which opponent has not scored a single point. - Skunk:
A shutout defeat. - Stock:
The set of cards usually placed hands down. - Score:
The points awarded to each player. - Target Score:
The winner has to achieve this score to win. - Trey:
A triplet of any suit. - Trade:
Take the joker away from ones meld to hand, thus replacing the value card which value joker depicted. - Unload:
Discarding up of high cards or melds to reduce potential loss if another player wins. - Wild Card:
Card whose suit and rank is designated by owner.
Three or more cards of same rank