Rummy Glossary

Rummy glossary lexicon for rummy games

These are common terms that have evolved in the rummy arena over the years.

  • Advertising:
    It is bait given to the opponent in the form of a card discard in order to extract a card discard from him.
  • Angling:
    It is also known as side baiting where in you discard a card in order to induce your opponent to discard a card a rank away.
  • Aces-high:
    This is case where in aces are calculated with higher point value .In these games Q-K-A is accepted but not Q-2-3.
  • Aces-low:
    This is case where in aces are calculated with lower point value of 1.In these games Q-2-3 is accepted but not Q-K-A.
  • Add-on :
    A card which is knowingly discarded to an opponent who needs thus to meld it.
  • Base :
    Three or four cards of same rank not of same suit.
  • Base-count: The sum total of a player’s bonus score as differentiated from the point values of cards melded.
  • Blind-discard:
    A discard made without giving forethought about the opponent’s movement.
  • Block:
    Perpetually hold back a card which would let the opponent complete the meld.
  • Borrowing:
    Use cards from other player’s melds to form new melds.
  • Box :
    Each entry on the score sheet.
  • Box-score:
    Also called line-score, it the score for winning a deal.
  • Calling :
    Requirement of a card to fill in the combination.
  • Canasta:
    A meld of seven cards of same rank.
  • Captain:
    One player against two or two players against three or three against four.
  • Combination:
    The set of two cards that will be matched set after a suitable third card.
  • Contract :
    The predefined number and type of sets that a person should meld on the first occasion in a specific deal.
  • Count :
    The point value left after omitting the value of total melded cards.
  • Crack :
    To unload a card for the opponent’s meld when it is advantageous to hold back.
  • Cut:
    After the shuffle, the cards are divided into two portions and order is changed by putting the second lot over first lot.
  • Dead Card:
    The card that is no more available. It is either melded or discarded.
  • Deadwood:
    The unmatched cards which can be of no use now.
  • Deal:
    The process of distribution of cards in each new hand.
  • Dealer:
    The person who doles out the cards.
  • Deck :
    The pack of 52 cards without jokers.
  • Deuce:
    Any two cards of same suit.
  • Discard :
    A card which is released by a player at the end of each turn.
  • Discard Pile :
    The lot of discarded lot.
  • Draw :
    Taking a card out from the stockpile or discarded pile.
  • Exposed Card:
    In case of partnership game, illegally showing the face of a card to the respective partner.
  • Fill:
    Draw a card that converts a combination into a matched pair.
  • Floating:
    A situation when player need not discard Or if last card can be melded ,player cannot discard it and he becomes a floater until he finds an unplayable card to discard.
  • Foot:
    The second halve of stock which is divided for smooth handling.
  • Forcing:
    Discarding a card such that the next player is forced to take it up.
  • Foreign Card:
    Using a card of some other deck.
  • Go Down:
    End the play by keeping all cards possessed face up.
  • Go-Gin:
    Lay down a gin hand and go rummy.
  • Go-Out:
    Get rid of last card in hand.
  • Group:
    A set consisting of three or more cards of same rank.
  • Hand:
    The entire rummy deal.
  • Head:
    The first portion of stockpile which is divided into two parts.
  • House-Rules:
    The rules which are different from those official rules.
  • Initial Meld:
    The first meld done by a player or a team.
  • Kibitz:
    To observe a game without participating in it.
  • Knave:
    Any jack card.
  • Knock:
    End the play by placing the remainder cards possessed face up.
  • Knocking Count:
    The maximum dead score count with which a player knocks.
  • Lay Down:
    Meld
  • Lay Off:
    In Lay Off you can add and extend somebody else’s booked meld on meld on the table. For instance in a sequential meld of cards like five, six, seven of hearts you can always add a four heart or eight heart in order to lay off. On the other hand you can also add to a lot of same ranked cards for example you can layoff a heart nine to a lot of spade, diamond, club nines booked on table.
  • Matched card:
    Card that is a part of matched set.
  • Matched Set:
    Three or more cards which is melded pair.
  • Meld:
    A meld is a set of cards generally totaling three or four where in you have cards in sequential order of same suit, for example a two, three, four, five of clubs or it can be a set of cards of the same value or rank ,for example a set sevens of all suits .
  • Natural Card:
    The card that is not wild.
  • Off Card:
    One card that is not matched and not part of combination as well.
  • Pack:
    The discard pile.
  • Player:
    A card which is retained or taken up and could be laid off.
  • Pluck:
    To take up the topmost card off the deck.
  • Prize Pile:
    A discard pile that is frozen.
  • Rank:
    A card’s (ten, king, queen ,ace and jack) value and hierarchy.
  • Rope:
    A sequential arrangement.
  • Rummy:
    A hand with unmatched card.
  • Run:
    A sequential arrangement.
  • Safe Discard:
    The discard that surely cannot be used.
  • Schneider:
    Win a game in which opponent has not scored a single point.
  • Sequence:
    A matched set of cards comprising three or more cards of the consecutive rank or three or more cards of same suit .
  • Set :
  • Three or more cards of same rank

  • Shut Out:
    Win such a game in which opponent has not scored a single point.
  • Skunk:
    A shutout defeat.
  • Stock:
    The set of cards usually placed hands down.
  • Score:
    The points awarded to each player.
  • Target Score:
    The winner has to achieve this score to win.
  • Trey:
    A triplet of any suit.
  • Trade:
    Take the joker away from ones meld to hand, thus replacing the value card which value joker depicted.
  • Unload:
    Discarding up of high cards or melds to reduce potential loss if another player wins.
  • Wild Card:
    Card whose suit and rank is designated by owner.